Loose Player
These are the players on Party Poker who generally play loose, but most notably play any hand with an Ace and raise all pocket pairs. While generally a caller or average player, when they make their Ace pair, they turn into the Aggressive Maniac. VPIP is an important statistic and helps us identify if a player is tight, loose, solid or an extremely fishy player. The following categories show what number will relate to an opponent's playing style. 0-10 - Tight player 11-20 - Tight players will have a VPIP of unto 13/14 but other statistics will determine how tight they are.
The term “Loose” in this case refers to starting hand selection, while “Aggressive” refers to post-flop betting. Players who employ a LAG style play a wide range of starting hands with the hopes of outplaying their opponents after the flop and reducing opponents’ capabilities of putting them on a specific hand.
The fundamentals of a LAG style are extremely dependent on two things: position and opponents’ tendencies. Playing mediocre hands out of position can be a disaster, regardless of how great a player’s post-flop skills are. It can be argued that even the best player in the world is unable to play certain hands profitably from out of position. With that in mind, a loose aggressive strategy will generally work best versus weak TAG players who overvalue starting hands once the community cards are in view.
While TAG players enter pots for showdown equity purposes, LAG players rely heavily on an often overlooked value… fold equity. After all, anyone who raises in position with rags is not doing so due to hand strength, but rather to (a) pick up the blinds, (b) hit a monster hand and stack off, or (c) outplay an opponent post-flop and make him/her to fold the best hand.
This is not to say that LAG players are unable to play premium hands profitably… quite the contrary. LAG players have a much better chance of getting paid off with their monster hands, while TAG players have trouble getting action at times. Perhaps the most challenging part of a Loose Aggressive style is maximizing value on such a wide range of starting hands – which brings us to one truth: LAG style is not recommended for pure beginners.
Any player employing a loose aggressive strategy will be required to play in many post-flop situations with draw hands. One of the most common confrontations in deep-stacked poker is between basic TAG and LAG styles, where both players are jockeying for maximum value. Understanding pot odds (and implied pot odds) is a key to successfully playing straight draws and flush draws in No Limit Texas Holdem. There will be times you are forced to lay down a decent drawing hand, simply because your TAG opponent will overbet - not giving you the appropriate odds to stay in the hand. There will be other occasions in which you’ll muck a mediocre holding pre-flop because your opponents’ short stack sizes do not justify entering a raised pot as an underdog.
A player attempting to try out the Loose Aggressive style should seek to play their speculative hands either in multi-way pots or by being the first to raise pre-flop. Low suited connectors and one-gappers are recommended over hands like Q3 off-suit, which have very little chance of connecting and pose a potential kicker problem on trip boards. Even if you’re willing to play a wide range of hands pre-flop, you’ll have to adjust after the flop and estimate how much showdown value and fold equity your hand has. Potential showdown value is pretty straight-forward, and can be maximized or achieved by obtaining correct pot odds. Potential fold equity is based highly upon a specific read you have on whichever opponent you happen to be playing against in the pot.
So what are some of the things to look out for when being Loose Aggressive? Well, the first step is recognizing situations where a LAG style will work at its best. Weak TAG players can continually be outplayed on later streets, but you must, at all costs, accurately assess whether or not you can get a particular player to fold in certain situations. LAG style is particularly ineffective versus passive calling stations, since you can only push showdown edges. Playing this style against other advanced LAG players can be murder on your bankroll, as aggressive players with strong post-flop skills can tear any weaker player to shreds in deep-stacked poker.
Loose Aggressive style may very well be the future on No Limit Texas Holdem, but only the very best players are able to utilize it as their primary strategy. The best way I would recommend practicing this style is by playing in Heads Up Sit & Go Tournaments, or in 6-max cash games… where you’re automatically forced to loosen your pre-flop starting hand range.
Keep in mind that LAG requires that a player place more emphasis on table image, reads, and creativity than TAG does. For this reason alone, a player learning LAG style should stick to no more than two tables at a time. With a focused mindset, you’ll be able to improve your game by forcing opponents to react to your aggressive, unpredictable betting patterns. Learn how to play a Loose Aggressive style, and exploit the edges that frustrated opponents hand you in the process.
Hell Let Loose | |
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Developer(s) | Black Matter[1] |
Publisher(s) | Team17[1] |
Director(s) | Maximilian Rea[2] |
Programmer(s) | Roman Kramar, James Baxter[2] |
Artist(s) | Rick Echler, Mikhail Fomenko, Stanislav Ostrikov, Olga Tishchenko, Stefan Engdahl, Danny Ivan Flu, Danyal Davies, Tom Harle[2] |
Engine | Unreal Engine 4[3] |
Platform(s) | Microsoft Windows |
Release | 6 June 2019 (early access) |
Genre(s) | First-person shooter |
Mode(s) | Multiplayer |
Hell Let Loose is a multiplayerfirst-person shootervideo game[4]developed by Australian[5]studio Black Matter and published by Team17 and released for Microsoft Windows.[3]
The game was announced via a successful Kickstarter campaign in 2017,[1] where it raised US$220,000.[3] It was released on Steam as an early access title on 6 June, 2019.[6]The game is set during World War II and runs on Unreal Engine 4.[3]
Gameplay[edit]
Matches play out as 100-player battles between two teams,[7]each consisting of multiple smaller units of up to six players.[4]As of October 2019, two game modes exist in the game: Warfare and Offensive. In both modes, the map is divided into sectors that each team seeks to capture and control. In the Warfare mode, the game is won by either controlling all sectors at a given point in time, or by controlling a majority of them when the timer runs out. In the Offensive mode, a defending team is in control of all sectors at the beginning of the match, and the objective for the opposing side is then to capture all of them before the timer runs out.[8]
Communication is intended as a central gameplay aspect by the developers.[9] Each unit may be led by a single officer, who can communicate with other officers and the commander through a 'leadership' voice channel. Similarly, there are unit-only and proximity voice channels as well. As an alternative to voice communication, players also have access to team-wide and unit level text chat.
Development[edit]
After about two years of initial development and testing following the launch of its Kickstarter campaign,[10]the game released on Steam as an early-access title on June 6, 2019 — the 75th anniversary of the Normandy landings.[6]
Map design[edit]
External image | |
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Map design | |
A developer example illustrating map design based on street level images of Sainte-Marie-du-Mont, Manche. Source: Kickstarter campaign.[11] |
The playable maps in the game are designed based on historical WWII theaters of war by combining satellite imagery, archival aerial photography and street-level recreation.[11][12] According to the developers, the map for Norman town Sainte-Marie-du-Mont is 'a 1:1 scale battlefield' recreated through the aforementioned methods.[11]
Hell Let Loose Player Stats
References[edit]
Loose Players
- ^ abcDominic Tarason (2018-11-28). 'Team 17 to publish hundred-player WW2 shooter Hell Let Loose'. Rock, Paper, Shotgun. Archived from the original on 2019-10-29.
- ^ abc'PRESS KIT'. Presskit. Hell Let Loose. 2019-10-30. Archived from the original on 2019-10-29.
- ^ abcdTom Phillips (2018-11-28). 'There's another WW2 shooter in development'. Eurogamer. Archived from the original on 2019-10-29.
- ^ abMostafa Hossam (2019-06-11). 'Hell Let Loose Preview (Early Access)'. The Indie Game Website. Archived from the original on 2019-10-29.
- ^'Black Matter'. LinkedIn. Retrieved 2019-11-02.[permanent dead link]
- ^ abDominic Tarason (2019-06-07). 'Hell Let Loose dives into the hundred-player trenches of early access'. Rock, Paper, Shotgun. Archived from the original on 2019-10-29.
- ^Black Matter (2018-11-28). 'This is Hell Let Loose!'. Steam Community. Archived from the original on 2019-10-31.
- ^Black Matter (2019-10-04). 'Developer Briefing #43 - Introducing the Offensive Gamemode!'. Steam Community. Archived from the original on 2019-10-31.
- ^'Hell Let Loose'. Team17. Archived from the original on 2019-11-03.
- ^Chris Smith (2019-05-28). 'Driving a tank in 'Hell Let Loose' is the most fun I've ever had playing a first-person shooter'. Boy Genius Report (BGR). Archived from the original on 2019-11-03.
- ^ abc'Hell Let Loose'. Kickstarter. Archived from the original on 2019-10-30.
- ^'Hell Let Loose: A tour of all iconic maps'.