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Rules To Tonk Card Game

Rules To Tonk Card Game 4,9/5 1064 reviews

Tonk is an enjoyable game that is widely played in the USA.
It can also be known as Tunk, and it’s a Rummy style game that
involves creating runs (cards in sequential rank) and books
(cards of equal rank). It’s a fast pace game, usually played by 2-4
players, and it’s typically played for money.

  1. How To Play Tonk The Card Game
  2. Tonk Card Game Rules
  3. What Are The Rules Of Tonk
  4. Rules To Play Tonk Card Game
  5. Rules To Tonk Card Game

Each player pays him a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake. If the player has one or more cards remaining, he must discard one card to the discard pile. If this is his last card, play ends. Tonk Card Game Rules Explained — Easy and Simple In Tonk Card Game maximum of 2 to 4 players are allowed to play which is usually played to gamble. It is also called Tunk and was very famous in the 1930s and 1940s, and was originated in the Philippines includes the 12-card game, and currently played there.

The game is believed to have been very popular with musicians
in jazz clubs during the 1930s and 1940s, but its origins aren’t clear. Since that time, Tonk has grown in popularity
throughout the United States and other parts of the world. It’s one of
those games that everyone seems to have slightly different rules
for, so if you are playing with people for the first time it’s a
good idea to clarify exactly what the rules are.

Five cards are dealt to each player, clockwise, one at a time. The next card is placed face up on the table to start the discard pile, and the remaining undealt cards are placed face down in a stack beside the discard pile to form the stock. To play a Tonk card game, you need a regular deck of 52 cards. Each of the cards has a certain point in them. All the face cards are valued at 10 points, Aces are only worth 1 point, while the remaining cards are worth their face value. This means a 3 is worth 3 points, a 4 is worth 4 points, and so on.

Below we have explained a common set of rules for Tonk. As
we’ve said, you’ll find different variations of the game, but
the fundamental rules are always pretty much the same.

The Basics

How To Play Tonk The Card Game

A standard 52 card deck is used in Tonk and it can be played
by up to six players, or even more, depending on the variation
being played. It’s most commonly played by 2-4 players.
Every card in the deck is assigned a value, with all picture
cards worth 10 points and aces worth 1 point. All other
cards count for their face value (so a 6 is worth 6 points and
so on).

As Tonk is usually played for money, a basic stake should be
agreed on before a game starts. It should be noted that it’s
possible for the stakes to be doubled during a game, so this
needs to be taken into consideration when deciding the stakes.

At the start of a new game, all participating players cut the
cards to determine the first dealer. The player that cuts the
highest card is the dealer for the first hand, and the deal
passes clockwise for each subsequent hands.

Dealing and Tonks

Cards are then dealt to each player, one at a time and face
down. Each player receives five cards, and once they are dealt
they must look at them and add up the total value in their hand.
If any player has a hand worth 49 or 50 points (i.e. 4 cards
worth 10 points and 1 card worth 9 points or 5 cards worth 10
points) then they must announce it immediately.

This is known as a Tonk, and means the player has
automatically won. When there’s a Tonk the winning player
receives double the agreed stake from each of the other players.
If there’s more than one Tonk in a single deal, then it’s a
draw and no payments are made. Play progresses to the next hand.

If no Tonks are announced, then the dealer places the
remaining cards face down to create the stock pile. The top card
is turned face up and placed separately to create the discard
pile.

Objective & Game Play

The goal in the game is to form “spreads”, which can be
either runs or books, by drawing and discarding. Runs are three
or more cards in sequential rank order, and must be of the same
suit. For example, 3-4-5 of Hearts is a three card run. 5-6-7-8
of clubs is a four card run. Books are three or four cards of
the same rank. Three jacks is a book, for example, and so is
four tens.

When a player has a spread of three or more cards in their
hand, they may place that spread face up on the table. Players
may also add cards to existing spreads that they have put down
themselves, or that have been put down by other players. For
example, if one player has put down three jacks, then another
player may add the fourth jack to that spread on their turn.

Play starts with the player to the dealer’s left. The player
must draw a card, either from the discard pile or the stock
pile, and then discard one. Play moves round the table in a
clockwise direction, with each player drawing one card and
discarding one card on their turn. At any point during their
turn they may lay down a spread, or add a card to an existing
spread.

The first player to place all of their cards face up in
spreads is the winner. They are paid the agreed stake by each of
the other players, and the hand is over. The deal moves one
space to the left and a new hand is dealt. Note that having a
hand value of 49 or 50 is only of use if dealt initially. A
player cannot win by having a hand value of 49 or 50 later in
the game.

Tonk Card Game Rules

Dropping/Knocking

There’s one other way to win a game of Tonk, and that’s by
dropping (can also be known as knocking). A player can drop at
the start of their turn, and this means placing all their cards
face up on the table. They would do this if they believed they
had the lowest total point value in their hand. Once a player
has dropped, all other players show their hand and the values
are compared.

If the player who dropped does indeed have the lowest point
value, then they win the hand and each of the players must pay
them the agreed stake. If the player who dropped doesn’t have
the lowest point value, then they are said to have been caught
and must pay the agreed stake to each of the other players. They
must also pay the stake again to the player who does have the
lowest point value, as must all the other players.

OriginUnited States
Alternative namesTunk or Knot
TypeMatching
Players2-6
Skills requiredStrategy
Cards52
DeckAnglo-American
PlayClockwise
Playing time15 min per hand.
Random chanceMedium
Related games
Conquian

Tonk, or tunk is a matching card game, which combines features of knock rummy and conquian. Tonk is a relatively fast game that can be played during brief periods of time by varying numbers of players. In some places it is a popular pastime for workers on their lunch break.

Description

Tonk is usually played for money, with a stake agreed on before the game starts. Each player pays the stake to the winner of the hand. Games typically involve three to five players. Stakes may be any amount. A game consists of several hands. The players take turns dealing.

A standard fifty-two card deck is used. Each card has a point value: Ace through ten have their face value, aces having a value of one point, deuces a value of two points, and so on. The Jack, Queen, and King are each worth ten points.

Play

Players are dealt three, five, seven, or twelve cards, depending on the number of players, in turn. The dealer turns up the first of the un-dealt cards as the start of the discard pile (Some people play that the dealer does not turn up the first card. The discard pile is started after the first player draws). The remaining un-dealt cards are set face down in a stack next to the discard pile. These form the stock.

Players total up the points in their hand. If a player has 50 points (or 49 in some variations) he says, 'tonk' and immediately wins a double stake from each player. If two players have 50 points the hand is a draw, and another hand is dealt. Some people play that a dealt hand of 11 or lower is also a tonk. In the case where two players are dealt tonk, then a 50 would beat a 49, 11 would beat 50, 10 would beat 11, 9 would beat 10 and so on. If no one tonks, play continues. The player to the left of the dealer begins, and play continues in turn.

The goal of play is to get rid of one's cards by forming them into spreads. A spread is three or four identical cards regardless of suit (such as three 5's or four Queens), or three or more in a row of the same suit. A player may add cards to his own or another's spread. The winner is the first to get rid of all his cards, or the player with the fewest points when play is stopped.

Play stops when a player gets rid of all his cards, if a player tonks and the opponent has equal amount, this leads the second player to win because it is called being 'caught' or when a player drops, by laying his cards face up on the table. A player may drop at any point in the game (some play you can only drop before drawing), including right after the cards are dealt. When a player drops, all the players likewise lay their cards face up. The player with the fewest points in his hand is the winner. If the player who dropped does not have the fewest points, he must pay the stake to each player with fewer points. This is called being caught. In addition, each player pays the stake to the winner. If there is a tie, both players are paid. If the tie is between the player who dropped and another player, the one who dropped is considered caught and must pay double, with the other player being the sole winner.

If the player does not drop, he must take a card from the top or one under from the discard pile or from the stock. The player may then lay face up any spreads, or add to any spreads on the table. If after this the player has no more cards, he says, 'tonk' and wins. Each player pays him a double stake. Some play that a player must spread with six cards to tonk, otherwise the player goes out with zero effectively ending the game but only winning a single stake.

If the player has one or more cards remaining, he must discard one card to the discard pile. If this is his last card, play ends. He is the winner, and each player pays him the stake. If the player has one or more cards left in his hand after discarding, his turn ends.

If the stock runs out, play stops. The player with the fewest points in his hand wins, and is paid the stake by each player. If two or more players tie the hand is a draw, and another hand is dealt.

Many variations in play are possible.

Slapping

Slapping differentiates Tonk from the rest of the gin rummy family. It is an optional component of the game and is changeable by the house rules. Slapping is done when a player sees a card he wants or needs discarded by another player and picks it up, regardless of whether it is his turn or not. When a player slaps, he effectively skips the players between him and the player who discarded the slapped card. Play resumes with the player after the eating player after he has discarded.

Melding

Players can meld sets (three of the same rank card) or runs (three consecutive cards in the same suit, e.g.: 9♦ 10♦ J♦, but may not 'bridge the gap' by melding K♥ A♥ 2♥ Yet, aces may be played as high or low card.

What Are The Rules Of Tonk

Hitting

Tonk card game rules

Hitting is a variation of the common laying off of another player's meld (i.e.: you hit an opponent's set of three 10s with the other (10). The card is put with the melds of the player who is receiving the hit. However, when a player 'hits' another player, the player receiving the hit cannot lay down for one turn. Multiple hits result in additional loss of lay downs for turns thereafter. After a player has hit another player, the hitting player is allowed to discard a card from his hand. Once a player's set has been hit and the four cards of that rank are melded, they can be thrown into the discard pile. You cannot spread out.

Tonking out (Doubles)

Rules To Play Tonk Card Game

- Most players consider 'Tonk' (2 spreads) to be triple ie- 1/2/3, 2/4/6, etc.

Tonking out is the preferred method of winning the game. It is achieved by melding or hitting until no cards remain in the player's hand. However, what differs tonking out from running out is that you can not discard your last card; it must either be used in a meld or in a hit. When a game is played for money, tonking out usually results in a double payment. (Tonk out Double). In some variations (usually 2 player), a player who 'Tonks Out' with a run that subsequently allows the other player to Tonk Out on those cards results in a 'Double-Double'. (E.g., a player holding 5 of hearts and 6 of hearts draws the 7 of hearts and Tonks out, while the remaining player is holding 8 of hearts and 9 of hearts and Tonks out as a result of the other players hand resulting in a 'Double-Double' meaning the wager would be increased by 4 times. So a wager of $1 for running out would be $2 for Tonking out(doubles), and $4 for a double double.

High count or Low count

Rules To Tonk Card Game

Some house rules include a provision that a player wins the game automatically if he is dealt a hand count of 49 or 50. Some house rules include a provision that a player wins the game automatically if he is dealt a hand count of 13 or under. And in some cases 21 can be an automatic win. Some house rules state that a hand of 9 or under is an automatic win and paid triple.

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