Tennis Dictionary Terms 4,6/5 2282 reviews
- Common Tennis Terms
- Tennis Terms Dictionary
- This glossary defines terms related to the sport of table tennis. Alternation of ends After each game, players switch sides of the table. In the last possible game of a match, for example the seventh game in a best of seven matches, players change ends when the first player scores five points, regardless of whose turn it is to serve.
- Why learn tennis terms? There are a variety of reasons why it’s valuable to learn the terminology used in tennis. Here are a few of the top reasons: You Play Tennis. If you play tennis, then it’s helpful to speak the language other players will use both in match play and off the court. The more familiar you are, the more comfortable you.
- TENNIS TERMS: Ace. A serve that lands in but out of the reach of your opponent. When the score is tied at 40 to 40. Double Fault When your serve is called out two times in a row. A ball hit lightly with spin. Love: A score of zero. A shot hit back at the baseline.
These are all common table tennis terms, and if you're serious about playing the game, you'll need to understand all the terminology that your opponents are using. So here's your opportunity to start learning the definition of table tennis terms with my table tennis glossary to help you on your way.
There are a lot of different tennis terms used by tennis players and fans. If you want to be a tennis player then you should be familiar with almost all of these terms!
Tennis Terms
Ace
A serve that lands inside the lines and is untouched by the opponent
Advantage
The point that follows a deuce score. If the player wins this point he wins the game, otherwise it goes back to deuce!
Ad-Court
The left side of the tennis court. It is called Ad-Court because the ad points are always played from this side.
Approach Shot
A shot that the player follows to the net is called an approach shot
ATP
The Association of Tennis Professionals (ATP) is the governing body of men’s Tennis!
Backspin
On a shot with backspin the ball rotates backwards. These shots usually stay pretty low
Break
When you win a game during which your opponent was serving that is called a break in Tennis!
Break Point
The receiver is said to have a break point whenever he is in a situation where a point won results in him winning the game off of the server.
Cross-Court
A shot that is hit diagonally into the opponent?s court
Deep
A shot that lands very close to the baseline rather than short around the service line
Deuce
An expression that is used when the actual score is 40-40
Deuce-Court
The right side of the tennis court. It is called Deuce-Court because all deuce points are played from this side
Double Bagel
A match that ends with the score 6-0 6-0 is often called a double bagel in tennis circles. One of the funniest tennis terms in my opinion
Double Fault
The server has two serves to start the point. Whenever he misses both he looses one point in the game and this situation is called a double fault.
Doubles
When you have four players on the court and two are playing against two this is called a doubles match.
Down the Line
A shot that is hit straight along the sideline into the opponent?s court
Error
Any shot in Tennis that does not land within the lines that it is supposed to land within is called an error
Foot Fault
The server is not allowed to move over or even touch the baseline during his service motion. If he does so it is a so-called foot-fault and his serve is considered a fault.
Forced Error
When Player 1 hits a really good shot that forces Player 2 to miss that is called a forced error
Groundstroke
Whenever the ball bounces on your side before you hit it that is called a Groundstroke. Forehands, Backhands, and Slice Backhands are all groundstrokes.
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Hold
When you win your service game it is called a hold.
Inside-Out Forehand
Tennis commentators often mention the so-called inside-out forehand. This is a situation where a player hits a forehand, usually from the backhand side of the court, towards the backhand side of his opponent. The ball takes an inside-out swing pattern and therefore the shot is called an inside-out forehand
Kick Serve
A serve hit with lots of topspin. The ball usually jumps high on this kind of shot!
Let
The umpire calls a let whenever a serve touches the net and still lands in the service box. The serve is then replayed
Match Point
When you have match point you only need to win one more point to win and end the entire match.
Mini-Break
If you win a point on your opponents serve during a tiebreak that is called a mini-break
Moonball
A shot hit very high over the net. These are usually defensive shots and many tennis player dislike playing against players that hit moonballs. Just hearing the tennis term “Moonball” can cause some tennis players to get into a bad mood.
Overhead
When you are at the net and your opponent tries to lob you with a high shot you will hit an overhead.
Singles
Whenever two players play a match against each other in tennis it is called a singles match
Smash
Same thing as an overhead.
Tiebreak
A tiebreak is played when the score in a set reaches 6:6. The tiebreak is played up to 7 points and the idea is to bring the set to an end because without a tiebreak it could take forever
Underspin
This is another expression for backspin. The ball rotates backwards and stays low on these shots
Unforced Error
When Player 1 misses an easy shot that is called an unforced error
Volley
Whenever your hit the ball before it bounces on your side it is called a volley
Wild Card
To get into many tournaments you need to have a certain rankings position. If you do not have that position the tournament officials can award you a wild card. With a wild card young players can often enter pro tournaments that they usually could not enter according to the ranking system
So that’s it for the tennis terms explanations. If you think a tennis term is missing then feel free to send me an email and I will include it!
This glossary defines terms related to the sport of table tennis.
Alternation of endsAfter each game, players switch sides of the table. In the last possible game of a match, for example the seventh game in a best of seven matches, players change ends when the first player scores five points, regardless of whose turn it is to serve. Service is subject to change on game point of the match. Upon the possible last point of the match, the player with the lesser score serves. If the sequence of serving and receiving is out of turn or the ends are not changed, points scored in the wrong situation are still calculated and the game shall be resumed with the order at the score that has been reached.Alternation of serviceService alternates between opponents every two points (regardless of winner of the rally) until the end of the game, unless both players score ten points or the expedite system is operated, when the sequences of serving and receiving stay the same but each player serves for only one point in turn (Deuce).[1] The player serving first in a game receives first in the next game of the match.AntispinA smooth rubber with very low surface friction, used to defend against strong spin or to confuse the opponent. This type of rubber is rarely (if at all) seen in modern top-level table tennis, but is popular with amateur and veteran players.Assistant umpireSomeone who assists the main umpire with decisions.AttackerA player who uses a large number of attacking shots.BackspinIs where the bottom half of the ball is rotating away from the player, and is imparted by striking the base of the ball with a downward movement.[2] At the professional level, backspin is usually used defensively in order to keep the ball low.[3] Backspin is commonly employed in service because it is harder to produce an offensive return, though at the professional level most people serve sidespin with either backspin or topspin.BatseeTable tennis racket.BladeThe wooden portion of the racket, often referred to as the 'blade', commonly features anywhere between one and seven plies of wood, though cork, glass fiber, carbon fiber, aluminum fiber, and Kevlar are sometimes used. According to the ITTF regulations, at least 85% of the blade by thickness shall be of natural wood.[4] Common wood types include balsa, limba, and cypress or 'hinoki', which is popular in Japan. The average size of the blade is about 17 centimetres (6.7 in) long and 15 centimetres (5.9 in) wide, although the official restrictions only focus on the flatness and rigidity of the blade itself, these dimensions are optimal for most play styles.BlockThe block is a simple shot, but nonetheless can be devastating against an attacking opponent. A block is executed by simply placing the racket in front of the ball right after the ball bounces; thus, the ball rebounds back toward the opponent with nearly as much energy as it came in with. This requires precision, since the ball's spin, speed, and location all influence the correct angle of a block. It is very possible for an opponent to execute a perfect loop, drive, or smash, only to have the blocked shot come back at them just as fast. Due to the power involved in offensive strokes, often an opponent simply cannot recover quickly enough, and will be unable to return the blocked shot. Blocks almost always produce the same spin as was received, many times topspin. Depending on the spin of the ball, the block may be returned to an unexpected side of the table. This may come to your advantage, as the opponent may not expect this.BlockerA player who blocks the ball a majority of the time.CastersLarge wheels on the bottom of the legs of some table tennis tables.ChopA chop is the defensive, backspin counterpart to the offensive loop drive.[5] A chop is essentially a bigger, heavier push, taken well back from the table. The racket face points primarily horizontally, perhaps a little bit upward, and the direction of the stroke is straight down. The object of a defensive chop is to match the topspin of the opponent's shot with backspin. A good chop will float nearly horizontally back to the table, in some cases having so much backspin that the ball actually rises. Such a chop can be extremely difficult to return due to its enormous amount of backspin. Some defensive players can also impart no-spin or sidespin variations of the chop.Chop blockA shot that uses sidespin and backspin. The player must hit diagonally downwards to generate the shot.ChopperA player who chops the ball the majority of the time.Closed angleA small racket angle where a large amount of spin is generated.Closed racketThe hitting surface of the racket is aimed downward and the top edge is leaning away from the player.[6]Counter-hitThe counter-hit is usually a counterattack against drives, normally high loop drives. The racket is held closed and near to the ball, which is hit with a short movement 'off the bounce' (immediately after hitting the table) so that the ball travels faster to the other side. A well-timed, accurate counter-drive can be as effective as a smash.Counter-loopA counter with a large amount of spin from both players.Common Tennis Terms
Counter-smashWhen both players smash the ball after each other.CrosscourtWhen a player hits the ball diagonally across the table.CrossoverThe point where a player has to change from playing a forehand stroke to backhand stroke; often a target for attack, since it is difficult to return balls aimed at this area.Dead ballWhen the ball either bounces twice on the table or hits the floor.DeepA shot hit long, toward the back of the table. Some also use the term to describe a player who is playing deep, far away from the table.DeuceAt 10-10 a player must win the set by two points such as 12-10, 13-11, 14-12 etc.Double bounceWhen the ball bounces twice on the same side of the table.DoublesTwo players on each side of the table.Down the lineWhen a player hits the ball straight down the line on one side of the table.Drop shotPlacing the ball so short that the opponent has difficulty reaching and returning it. Best done when the opponent is far away from the table.[7]EarlyThe rising part of a ball's bounce.Expedite ruleA rule where a rally cannot go on from a certain amount of time or number of shots.Extreme angleA very small racket angle.Falkenberg drillFlatA shot with no spin.FlickA short shot from over the table close to the net.FlipWhen a player tries to attack a ball that has not bounced beyond the edge of the table, the player does not have the room to wind up in a backswing. The ball may still be attacked, however, and the resulting shot is called a flip because the backswing is compressed into a quick wrist action. A flip is not a single stroke and can resemble either a loop drive or a loop in its characteristics. What identifies the stroke is that the backswing is compressed into a short wrist flick.FootworkHow a player moves their feet during a shot.ForehandFor a right-handed player, any shot done with the racket to the right of their elbow. For a left-handed player, any shot done with the racket to the left of their elbow.[8]Free handThe player's hand that is not holding the racket.Game pointGame situation when one player needs just one more point to win.GripCompetitive table tennis players grip their rackets in a variety of ways.[9][10] The manner in which competitive players grip their rackets can be classified into two major families of styles; one is described as penhold and the other shakehand. The Laws of Table Tennis do not prescribe the manner in which one must grip the racket, and numerous variations on gripping styles exist.Hard rubberA rubber used mainly for speed which lacks spin.HeavyUsed to describe strong spin.High toss serveWhen a player tosses the ball very high to serve.HitA direct hit on the ball propelling it forward back to the opponent. This stroke differs from speed drives in other racket sports like tennis because the racket is primarily perpendicular to the direction of the stroke and most of the energy applied to the ball results in speed rather than spin, creating a shot that does not arc much, but is fast enough that it can be difficult to return. A speed drive is used mostly for keeping the ball in play, applying pressure on the opponent, and potentially opening up an opportunity for a more powerful attack.International Table Tennis Federation(ITTF), is the governing body for all national table tennis associations.[11] The role of the ITTF includes overseeing rules and regulations and seeking technological improvement for the sport of table tennis. The ITTF is responsible for the organization of numerous international competitions, including the World Table Tennis Championships that has continued since 1926.Inverted rubberRubber which contacts the ball with its smooth surface, and is glued to the rest of the bat with its pimpled surface. With a larger contact area this type of rubber generally produces more spin than pimpled rubber, although some rubbers are designed to have the opposite effect (see Antispin above).ITTFseeInternational Table Tennis Federation.Kill shotA shot that wins the point.LateThe falling part of a ball's bounce.LetA Let is a rally of which the result is not scored, and is called in the following circumstances:
[12]- The ball touches the net in service (service), provided the service is otherwise correct or the ball is obstructed by the player on the receiving side. Obstruction means a player touches the ball when it is above or traveling towards the playing surface, not having touched the player's court since last being struck by the player.
- When the player on the receiving side is not ready and the service is delivered.
- Player's failure to make a service or a return or to comply with the Laws is due to a disturbance outside the control of the player.
- Play is interrupted by the umpire or assistant umpire.
A let is also called foul service, if the ball hits the server's side of the table, if the ball does not pass further than the edge and if the ball hits the table edge and hits the net.
Let serveWhen the serve touches the net but still goes over. The serve is retaken.LoadedA shot with a very large amount of spin.LobThe defensive lob is possibly the most impressive shot, since it propels the ball about five metres in height, only to land on the opponent's side of the table with great amounts of spin.[13] To execute, a defensive player first backs-off the table 4–6 meters; then, the stroke itself consists of lifting the ball to an enormous height before it falls back to the opponent's side of the table. A lob is inherently a creative shot, and can have nearly any kind of spin. Top-quality players use this to their advantage in order to control the spin of the ball. For instance, though the opponent may smash the ball hard and fast, a good defensive lob could be more difficult to return due to the unpredictability and heavy amounts of the spin on the ball.[13] Thus, though backed off the table by tens of feet and running to reach the ball, a good defensive player can still win the point using good lobs. However, at the professional level, lobbers will lose the point most of the time, so the lob is not used unless it is really necessary.LongA shot that hits the back of the table.Long pipsA racket with long pimples.LoopA strong topspin stroke that aims to overpower the spin of the oncoming ball (usually backspin).LooperLooseA return which is too high, too long, has insufficient spin or a combination of the above. Easy for the opponent to attack or kill (compare tight, below).Magnus effectIs an observable phenomenon that is commonly associated with a spinning object. The path of the spinning object is deflected in a manner that is not present when the object is not spinning. The deflection can be explained by the difference in pressure on opposite sides of the spinning object. Topspin in ball games is defined as spin about a horizontal axis perpendicular to the direction of travel that moves the top surface of the ball in the direction of travel. Under the Magnus effect, topspin produces a downward swerve of a moving ball, greater than would be produced by gravity alone. Backspin produces an upwards force that prolongs the flight of a moving ball.[14] Likewise side-spin causes swerve to either side.[15] The overall behaviour is similar to that around an aerofoil (see lift force), but with a circulation generated by mechanical rotation rather than airfoil action.[16]MatchMedium long serveMid long serveMultiballTraining method minimizing wasted time by using many balls which are continuously fed to the player, either by another player or a ball robot.No-spinNo-spin serveNet-OutObstructionOpen angleOpen racketThe hitting surface of the racket is aimed upwards and the top edge leans toward the player.[17]PaddleTennis Terms Dictionary
seeTable tennis racket.PenholdStyle of player who grips the paddle in a manner similar to holding a pen.PimplesRubber which contacts the ball with its pimpled surface; produces different effects on the spin compared with inverted rubber, due to the reduced contact area and flexibility of the pimples.PipsPips-inPips-outPlay-Back positionPositioning table tennis table with one side bent at a 90 degree angle to practice.Playing elbowPlaying surfacePushThe push (or 'slice' in Asia) is usually used for keeping the point alive and creating offensive opportunities. A push resembles a tennis slice: the racket cuts underneath the ball, imparting backspin and causing the ball to float slowly to the other side of the table. While not obvious, a push can be difficult to attack because the backspin on the ball causes it to drop toward the table upon striking the opponent's racket. In order to attack a push, a player must usually loop the ball back over the net. Often, the best option for beginners is to simply push the ball back again, resulting in pushing rallies. Against good players, it may be the worst option because the opponent will counter with a loop, putting the first player in a defensive position. Another response to pushing is flipping the ball when it is close to the net. Pushing can have advantages in some circumstances, such as when the opponent makes easy mistakes.Racket handRallyRatingRating evenReceiveRefereeReverse penhold backhandRubberRefers to the rubber that is attached to the blade.Rubber cleanerSandwich rubberInverted rubber, with sponge.Seemiller gripThe Seemiller grip is named after the American table tennis champion Danny Seemiller, who used it. It is achieved by placing your thumb and index finger on either side of the bottom of the racquet head and holding the handle with the rest of your fingers. Since only one side of the racquet is used to hit the ball, two contrasting rubber types can be applied to the blade, offering the advantage of 'twiddling' the racket to fool the opponent. Seemiller paired inverted rubber with anti-spin rubber; many players today combine inverted and long-pipped rubber. The grip is considered exceptional for blocking, especially on the backhand side, and for forehand loops of backspin balls.[18]ServiceSetShakehandThe most popular table-tennis grip; similar to a tennis grip, with the index finger extended over the paddle head perpendicular to the handle.ShortSidespinThis type of spin is predominantly employed during service, wherein the contact angle of the racket can be more easily varied. Sidespin causes the ball to spin on an axis which is vertical, rather than horizontal. The axis of rotation is still roughly perpendicular to the trajectory of the ball. In this circumstance, the Magnus effect will still dictate the curvature of the ball to some degree. Another difference is that unlike backspin and topspin, sidespin will have relatively very little effect on the bounce of the ball, much in the same way that a spinning top would not travel left or right if its axis of rotation were exactly vertical. This makes sidespin a useful weapon in service, because it is less easily recognized when bouncing, and the ball 'loses' less spin on the bounce. Sidespin can also be employed in offensive rally strokes, often from a greater distance, as an adjunct to topspin or backspin. This stroke is sometimes referred to as a 'hook'. The hook can even be used in some extreme cases to circumvent the net when away from the table.SkunkAn informal rule in table tennis that says that a player wins a game at a score of 7-0 or 11-1.[19]SmashThe offensive trump card is the smash. A player will typically execute a smash when the opponent has returned a ball that bounces too high or too close to the net. Smashing consists of using a large backswing and rapid acceleration to impart as much speed on the ball as possible. The goal of a smash is to get the ball to move so quickly that the opponent simply cannot return it. Because the ball speed is the main aim of this shot, often the spin on the ball is something other than topspin. Sidespin can be used effectively with a smash to alter the ball's trajectory significantly, although most intermediate players will smash the ball with little or no spin. An offensive table tennis player will think of a rally as a build-up to a winning smash.Smother killSpeed glueGlue used to attach rubber to the blade; contains a high percentage of volatile solvents, which soak into the sponge of a rubber and increase the speed and spin of a stroke.SpinSpin reversalSpongeStep aroundStrikeStrokeSweet spotTable tennis racketAlso known as a paddle or bat, is used by table tennis players. The table tennis racket is usually made from laminated wood covered with rubber on one or two sides depending on the player's grip. The USA generally uses the term 'paddle' while Europeans and Asians use the term 'bat' and the official ITTF term is 'racket'.[20]Third ballThe stroke hit by the server after the opponent's return of the serve. Because the serve can be used to make attacking difficult for the opponent, the third ball is frequently the first strong attacking stroke in a table-tennis rally.Throw angleTightA return which is difficult for the opponent to attack. Always a low ball, usually in combination with being short, having strong backspin or both[21]TopspinTwiddleTwirlTwo step footworkTwo-winged looperUmpireUnderspinUSA Table TennisColloquially known as USATT, is the non-profitgoverning body for table tennis in the United States and is responsible for cataloging and sanctioning table tennis tournaments within the country.VolleyWide angleSee also[edit]
References[edit]
- ^International Table Tennis Federation 2011, index 2.13 and 2.14
- ^Hodges 1993, p. 20
- ^Hodges 1993, p. 21
- ^International Table Tennis Federation 2011, index 2.4
- ^Hodges 1993, p. 89
- ^'USA Table Tennis glossary'.
- ^'USA Table Tennis glossary'.
- ^'USA Table Tennis glossary'.
- ^Yuza N., Sasaoka K., Nishioka N., Matsui Y., Yamanaka N. et al. (1992.) Game Analysis of Table Tennis in Top Japanese Players of Different Playing Styles. Int. J. of Table Tennis Scis. 1:79-89.
- ^Drianovski Y. and Otcheva G. (1998.) Survey of the game styles of some of the best Asian players at the 12th World University Table Tennis Championships (Sofia, 1998). International Table Tennis Federation (ITTF).
- ^'Official ITTF website'.
- ^International Table Tennis Federation 2011, index 2.5.3 and 2.9
- ^ abHodges 1993, p. 96
- ^'Why are Golf Balls Dimpled?'. math.ucr.edu.
- ^The CurveballArchived 21 October 2012 at the Wayback Machine, The Physics of Baseball.
- ^Clancy, L.J. (1975), Aerodynamics, Section 4.6, Pitman Publishing
- ^'USA Table Tennis glossary'.
- ^Hodges, Larry. 'Playing the Seemiller or American Grip'. blog.paddlepalace.com. Retrieved 1 December 2014.
- ^https://www.megaspin.net/info/glossary.asp
- ^ITTF (August 2018). The International Table Tennis Federation Handbook 2018(PDF). Retrieved 16 November 2018.
- ^USA Table Tennis glossary Retrieved 2012-02-18.
Bibliography[edit]
- Uzorinac, Zdenko (2001). ITTF 1926 - 2001 Table Tennis Legends. ITTF. ISBN2-94031-200-1. OCLC248920627.
- Charyn, Jerome (2002). Sizzling Chops & Devilish Spins: Ping-Pong and the Art of Staying Alive. Four Walls Eight Windows. ISBN1-56858-242-0.
- Hodges, Larry (1993). Table Tennis: Steps to Success. Human Kinetics. ISBN0-87322-403-5.
- International Table Tennis Federation (2011). ITTF Handbook 2011/2012. Archived from the original on 6 July 2010. Retrieved 25 December 2011.
- Seemiller, Dan (1996). Winning Table Tennis: Skills, Drills, and Strategies. Human Kinetics. ISBN0-88011-520-3.
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